Making free games and profiting on it?

Adonay Felipe Nogueira adfeno at hyperbola.info
Mon Aug 14 12:01:34 UTC 2017


I would like to correct a little:

Free/libre software isn't not-copyrighted, in fact, the licenses depend
on copyright to exist. So, all rights are reserved, regardless.

However, it has a difference: It's not under the *default* copyright
license.

Also, I don't know which was this speech you talk about (no references
so far), but I can point out from
[[https://www.gnu.org/philosophy/google-engineering-talk.html#freedom-2-moral-dilemma]]
that, according to Stallman, non-functiona/practical data/works must *at
least* have the freedom to shared exact copies of the original work
(half of freedom 2). This means that they must *at least* be under a
license similar to CC BY-NC-ND.

Please note that, if we would talk about the inclusion of such works in
free/libre system distributions, the requiremente would go further, in
the sense that the freedom 2 *completely* would be required for such
works, according to the GNU Free System Distribution Guidelines
([[https://www.gnu.org/distros/free-system-distribution-guidelines.html#non-functional-data]]). This
would require *at least* CC BY-ND.

Morever, it must be noted that functional/practical data/works (which
must have all four freedoms) sometimes disguise themselves as
non-functional/practical. For examples, see:

- Non-free :: Frogatto "data", whose scenarios have some logic/scripting
  elements inside.

- Free :: Battle for Wesnoth campaigns, id. Frogatto "data".

-- 
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