Making free games and profiting on it?

Carsten Agger agger at modspil.dk
Mon Aug 14 10:59:52 UTC 2017



On 08/14/2017 12:37 PM, Lionel Elie Mamane wrote:
> On Mon, Aug 14, 2017 at 12:04:44PM +0200, Giel van Schijndel wrote:
> (...)
> I stumbled in the past on people doing that kind of things on
> Patreon... a non-free webservice, in that the software that runs the
> website and platform is not free software available to its users in
> the AGPL meaning...
>
> Some games on Patreon like that are pretty much closed-source (and
> distributed as binaries), some are in Python done with Renpy (and
> inherently the source is disclosed).
>
RMS has written about this and has argued that computer games can be
free and commercially viable by noting that while the software must be
free, the same is not true of the artwork and narrative, which can be
copyrighted.

So proprietary (in the sense that their copyright is "All rights
reserved", not Creative Commons-style) games can be developed with free
software engines without denying any of the four freedoms.




More information about the Discussion mailing list