[FSFLA] LibreJam - FSF* should host a Libre Game development tournament!

Michael McMahon michael at fsf.org
Mon Feb 14 16:11:02 UTC 2022

FSFE is doing a relevant stream today about gaming to celebrate I <3 
Free Software day.

Only [less than one hour] left till our #ilovefs 
<https://mastodon.social/tags/ilovefs> gaming event begins!

Learn about #FreeSoftware <https://mastodon.social/tags/FreeSoftware> 
games, engines, Wild Jams, and play Veloren with our community.

We are looking forward to seeing you all there! Remember that you can 
stream the event as well:
https://stream.fsfe.org/ <https://stream.fsfe.org/>


Michael McMahon | Web Developer, Free Software Foundation
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On 1/19/22 10:12 PM, Sebastian Silva wrote:
> Once upon a time, FSF, Mozilla, and OpenGameArt and Creative Commons, 
> actually raised funds for a two-part project:Liberated Pixel Cup. 
> <https://lpc.opengameart.org/>
> I thought the discourse and organization around it was quite nice. 
> Perhaps an annual event of the sort would be quite motivating for 
> aspiring coders, and some not so aspiring, especially with cash prizes 
> and shared assets, just a humble opinion.
> --
> Sebastian Silva
> El mié, 19 ene 2022 a las 8:24, Ismael Luceno (<ismael at iodev.co.uk 
> <mailto:ismael at iodev.co.uk>>) escribió:
>     On 18/Jan/2022 18:03, Dennis Payne wrote:
>     > You did ask an actual indie game developer. I chose "We" in my
>     > statement because I was including myself in the group of game
>     > developers. I recently made Anagramarama available for sale on
>     itch.io <http://itch.io>
>     > to gain funds for free software game development. I also have a
>     > merchandise shop where I've started trying to make money for free
>     > software game development.
>     >
>     > If you want commercial closed source game developers, I've done that
>     > two. I worked on the game Devil's Whiskey. I enjoyed the experience
>     > and made money from it but don't particular enjoy closed source
>     > development so I haven't done it since.
>     <...>
>     I meant, to make a large representative sample.
>     I wish everyone was of your opinion, but I've been hearing otherwise
>     from the majority of people I talked with; geography, environment,
>     economy, and other factors might play a role in which groups are
>     louder and/or larger.
>     It would be important to understand who they are, their positions,
>     and what might prevent their games from being free software.
>     _______________________________________________
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>     Discusion at fsfla.org <mailto:Discusion at fsfla.org>
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>     <http://www.fsfla.org/cgi-bin/mailman/listinfo/discusion>
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