Games (was: Pre-payware / ransomware)
Carsten Agger
agger at c.dk
Fri Nov 9 15:53:32 UTC 2007
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Alex Hudson wrote:
> Nobody bought Quake from id software on the expectation that they would
> GPL the game, but offering to free the game as part of the value
> proposition changes the equation. And that's why I don't really think it
> will work.
>
> The other problem is, when do you release? Do you:
>
> 1. release immediately as proprietary software, release as GPL once
> the target is reached;
> 2. release as GPL once the target is reached.
>
> If you do 1., you're likely to never reach the target because the closer
> you get the more people will decide to hold off until the GPL release is
> made ...
I don't think game production at a scale and with the budgets of modern
commercial games will ever be possible in a comprehensive GPL framework.
I rather think (along the lines of what Stallman said of the matter,
years back), that we should consider a game as consisting of two things:
Software, the engine that drives the gaming, and art - the artwork,
music, world design, animation, gameplay and plot of the game.
The *software* should (or must, as Stallman would say) be free as in the
four freedoms, but the art doesn't need to.
As a matter of fact, I think the commercial gaming industry would
benefit tremendously from a number of free game engines. But the game as
a whole would still be sold as a package you are allowed to run the
game and modify, change and distribute the software - but not necesarily
the artwork (the game's content) with it.
As far as I can see, it makes perfect sense. You still have to pay for
the game and have to pay a license to redistribute it, but the payment
for the redistribution license is for the game's *content*, not the
software, which is free software.
This should be satisfactory frm a software freedom perspective and could
coexist with the modern gaming industry - as well as with Creative
Commons-licensed, Shareware and GPL versions of licensing of game
contents as well.
best regards
Carsten
- --
IT-Politik - http://www.modspil.dk/itpolitik
IT og teknologi - http://www.modspil.dk/itogtech
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