Gnash - GNU Flash Player / John Gilmore

Bernhard Reiter bernhard at intevation.de
Wed Jan 4 11:43:16 UTC 2006


On Tue, Jan 03, 2006 at 05:37:12PM +0000, Alex Hudson wrote:
> On Tue, 2006-01-03 at 16:55 +0000, Sam Liddicott wrote:
> > Is hardware opengl really going to be a requirement to play flash
> > animations?

From the flash movies I have seen, I consider it technically possible 
to write a player that is reasonable fast in software with low
hardware requirements. But,
I do agree with Alex that OpenGL will become a requirement soon.
The reasons are practical: Everybody else goes this way,
there will be more 3D card and bettere graphic libraries for it.
So why do a really optimised software renderer if you have the libraries
and hardware at hand anyway. 

And in the end: flash movies will use the capabilities and thus
raising the requirements.

> It's pretty much going to be a requirement full-stop. The vast, vast
> majority of PCs out there have some form of 3D support built into them,
> and most desktops will need it in some form in the next few years. 

> 3D-type operations are really useful for doing things like drawing SVG
> objects (a standardised alternative to Flash), fonts, but it also makes
> the application a lot more consistent cross-platform apparently. 

Does SVG have all the features regarding animation 
and related effects, like sound?

Again for all the flash movies out there, I hope that Gnash will succeed.
There have been a few attempts before to create Free Software flash players,
but have not made it over the hill of wider acceptance.

	Bernhard
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